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Apple and Epic both lost today


It was May 11th, the seventh day of the Epic v. Apple trial, that Judge Yvonne Gonzalez Rogers hit upon a compromise neither company had asked for. She asked Epic’s economist, David Evans, if it would be sufficient to kill Apple’s anti-steering rules — the ones Apple uses to keep developers from even telling you that there’s a perfectly good external website where you can purchase your subscription instead of inside the app itself.

On May 24th, the final day of the trial, Judge Gonzalez Rogers hinted she was still leaning toward that exact sort of compromise, one that might not please either side, one that might involve Apple’s anti-steering rules.

That’s what happened today. Both sides lost. But Epic arguably lost more.

In a win for developers — but not Epic — Gonzalez Rogers ruled for a permanent nationwide injunction blocking Apple not only from keeping iPhone users in the dark about alternate ways they can pay, but potentially allowing developers to actually stick their own purchase mechanisms into their own apps. (It heavily depends on how the courts define a “button,” so stay tuned for a lot of friction and experimentation around that.)

It’s not a win for Epic for two reasons: First, because the judge explicitly decided that Epic’s injection of its own direct payment scheme into Fortnite on iOS — a move designed to provoke this entire lawsuit — was not okay. Epic breached its contract with Apple.

Second, because even if Epic did want to now insert, say, a PayPal button into Fortnite, it can’t: Apple terminated Epic’s developer account when the company breached its contract, and Judge Gonzalez Rogers confirmed that Apple is completely within its rights to keep Epic off the App Store for good.

“Apple has the contractual right to terminate its DPLA with any or all of Epic Games’ wholly owned subsidiaries, affiliates, and/or other entities under Epic Games’ control at any time and at Apple’s sole discretion,” ruled Gonzalez Rogers.

Epic also directly lost some $3.6 million, which it has to pay Apple. That’s because Epic made roughly $12.2 million in revenue with the direct payment mechanism it injected into Fortnite against Apple’s rules, and Gonzalez Rogers decided that Apple deserves its 30 percent cut of that money.

Indirectly, you could argue that Epic also lost its considerable investment in making this lawsuit a success — not only legal fees, which it won’t recoup, but potentially hundreds of millions of dollars from people who would have been playing Fortnite on iOS if not for its removal from the App Store. In its first two years, the game made $614 million on iOS alone, according to Epic’s records — $52.7 million of that in Q4 2019.

After Fortnite was removed from the App Store, it’s possible people who’d already installed the game kept on making purchases, but it’s unlikely they did it at scale: Fortnite players on Apple hardware lost cross-play, access to new events and new things to buy in August 2020 when the game effectively split in two.

And all Epic has to show for that money is… well, the biggest change in App Store history, as Mark Gurman points out. (Here’s our just-published history of the App Store’s major policy changes, so you can see for yourself.) It’s just that, as of right now, Epic can’t take advantage of it.

But those millions or even hundreds of millions pale in comparison to the billions Apple stands to lose if that App Store change is thoroughly adopted and legally enforced. Apple makes roughly $19 billion a year from apps, $6.3 billion of that in the US where the ruling has legal weight, and it wouldn’t take more than the loss of a few whales for Apple to notice a dent…



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